Variables
debugDraw : Bool
drawCalls : CircularBuffer<Int>
entities : CircularBuffer<Int>
fps : CircularBuffer<Float>
memory : CircularBuffer<Float>
paused : Bool
triangles : CircularBuffer<Int>
debugDraw : Bool
drawCalls : CircularBuffer<Int>
entities : CircularBuffer<Int>
fps : CircularBuffer<Float>
memory : CircularBuffer<Float>
paused : Bool
triangles : CircularBuffer<Int>