deadZone : Float
doubleTapTime : Float
enabled : Bool
gestures : Map<Int, GestureType>
longPressTime : Float
check (gestureType : Int) : Bool
Returns true if a gesture is active.
disable () : Void
Stop responding to touch input.
enable () : Void
Start responding to touch input.
get (gestureType : Int) : GestureType
Get an object describing an active gesture.
pressed (gestureType : Int) : Bool
Returns true if a gesture was started this frame.
released (gestureType : Int) : Bool
Returns true if a gesture was released this frame.
update () : Void
Check for gestures.
read only DOUBLE_TAP : Gesture
read only LONG_PRESS : Gesture
read only MOVE : Gesture
read only PINCH : Gesture
read only TAP : Gesture
read only TWO_FINGER_TAP : Gesture